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| teamnames = Real NPB teams | | teamnames = Real NPB teams | ||
| playernames = Real NPB players | | playernames = Real NPB players | ||
}} | }}Namco ventured into a more realistic style of baseball game for the first time with '''''Necchuu! Pro Yakyuu 2002''''', an arcade and PlayStation 2 title set in NPB. | ||
The game's title is licensed from Fuji Television's baseball broadcasts, which from 2002-2004 were titled "Necchuu! Pro Yakyuu." The first word in the title is a portmanteau of the word for heat/fever and the word for broadcast or relay. | |||
== Gameplay Video == | == Gameplay Video == | ||
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== Description == | == Description == | ||
Masaharu Miyake provided play-by-play commentary. | This is the first realistic-styled game developed by Namco, released one year after the cartoon-styled ''World Stadium 5'' for the original PlayStation. Masaharu Miyake provided play-by-play commentary. | ||
Gameplay modes: | |||
* Pennant - Play through one season as an NPB team. The season length is configurable at 5, 15, 30, 70, or a real 140 game length. | |||
* Open - A single-game exhibition mode. Single-player, two-player, or CPU vs. CPU options are available. | |||
* Training - A mode allowing repeated practice in a scenario you set, or a guided tutorial. | |||
* Asunaro - A single-season create-a-player mode with missions and ability improvement mechanics. The title means something like "grow into tomorrow." | |||
* Trade - Edit rosters for use in the other modes. Players created in Asunaro mode are available. | |||
* Highlight - Results and highlights can be saved from matches in the Pennant and Open modes. | |||
== Intro == | == Intro == | ||