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(Created page with "'''Title:''' ''Triple Play 97'' '''Platform:''' PlayStation 1, PC '''Release Date:''' June 24, 1996 (PlayStation) September 24, 1996 (PC) '''Developer:''' Electronic Arts Canada, Synergistic Software (PC port) '''Publisher:''' EA Sports '''Release Price:''' $59.95 '''Cover Athlete:''' Tony Gwynn ''Triple Play 97'' is an early 3D baseball video game developed by EA Sports, a division of Electronic Arts, for PC and the Sony PlayStation. The game uses pre-rendered sp...") |
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{{GameInfobox | |||
| title = Triple Play 97 | |||
| image = Triple-Play-97.jpg | |||
| releasedate = North America: June 24 1996 (PS1), September 24 1996 (PC) | |||
| platforms = PlayStation, PC | |||
| developer = EA Canada | |||
| publisher = EA Sports | |||
| price = $59.95 | |||
| teamnames = Real MLB teams | |||
| playernames = Real MLB players | |||
| coverathlete = Tony Gwynn | |||
}} | |||
''Triple Play 97'' is an early 3D baseball video game developed by EA Sports, a division of Electronic Arts, for PC and the Sony PlayStation. The game uses pre-rendered sprites of 3D-modeled players over 3D-modeled stadiums to simulate full 3D graphics, similarly to ''MLB Pennant Race'', released the same year for PlayStation. | ''Triple Play 97'' is an early 3D baseball video game developed by EA Sports, a division of Electronic Arts, for PC and the Sony PlayStation. The game uses pre-rendered sprites of 3D-modeled players over 3D-modeled stadiums to simulate full 3D graphics, similarly to ''MLB Pennant Race'', released the same year for PlayStation. | ||
== Gameplay Video == | == Gameplay Video == | ||
'''PlayStation version:''' | '''PlayStation version:''' | ||
<youtube>lWjufM1WbTY</youtube> | |||
'''PC version:''' | '''PC version:''' | ||
<youtube>DAU7qNG53es</youtube> | |||
== Description == | == Description == | ||
''Triple Play 97'' is the second game in the ''Triple Play'' series and second U.S.-released baseball game developed internally at EA Sports by the team sometimes known as Extended Play Productions, part of EA Canada. EA Sports developed two baseball games in 1995: ''Triple Play 96'', a 2D baseball game for Sega Genesis, and ''Pro Yakyuu Virtual Stadium'', a Japan-only baseball game for 3DO using 3D-modeled stadiums and pre-rendered sprites of 3D-style baseball players. ''Triple Play 97'' is an adaptation of ''Virtual Stadium'' or the U.S. market and PlayStation console, with the same game design and some shared art and sound assets. The game includes all 28 Major League Baseball parks, 3D-modeled and with slick intro cinematics for each showing the camera flying down into the park from above. | ''Triple Play 97'' is the second game in the ''Triple Play'' series and second U.S.-released baseball game developed internally at EA Sports by the team sometimes known as Extended Play Productions, part of EA Canada. EA Sports developed two baseball games in 1995: ''Triple Play 96'', a 2D baseball game for Sega Genesis, and ''Pro Yakyuu Virtual Stadium'', a Japan-only baseball game for 3DO using 3D-modeled stadiums and pre-rendered sprites of 3D-style baseball players. ''Triple Play 97'' is an adaptation of ''Virtual Stadium'' or the U.S. market and PlayStation console, with the same game design and some shared art and sound assets. The game includes all 28 Major League Baseball parks, 3D-modeled and with slick intro cinematics for each showing the camera flying down into the park from above. | ||
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== Roster == | == Roster == | ||
All 28 Major League Baseball teams are included with real team names and player names. Each team has a 25-man roster reflecting the 1996 Opening Day rosters. There is a Custom Player feature, with a limited number of attribute points that can be split between different skills. | All 28 Major League Baseball teams are included with real team names and player names. Each team has a 25-man roster reflecting the 1996 Opening Day rosters. There is a Custom Player feature, with a limited number of attribute points that can be split between different skills. | ||
== Intro Cinematic == | |||
<youtube>DL0FOdzr3dI</youtube> | |||
== Demo Cinematic == | |||
<youtube>wzgjVHn4Mc8</youtube> | |||
== Little Details == | == Little Details == | ||
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* This code makes it so that the next time you make contact with a swing, it will be a home run (or occasionally, a home run distance foul ball): Hold all shoulder buttons (L2+L1+R1+R2) then quickly press Up, Up, Triangle, Triangle, Up, Up, X, X. If you entered the code correctly, you will hear a confirmation chime. | * This code makes it so that the next time you make contact with a swing, it will be a home run (or occasionally, a home run distance foul ball): Hold all shoulder buttons (L2+L1+R1+R2) then quickly press Up, Up, Triangle, Triangle, Up, Up, X, X. If you entered the code correctly, you will hear a confirmation chime. | ||
* Entering one of the developer names from the Credits for a Custom Player will produce different kinds of super players with full attribute points. For example, entering Jon Spencer for a custom player produces a starting pitcher who can throw 160 MPH fastballs. | * Entering one of the developer names from the Credits for a Custom Player will produce different kinds of super players with full attribute points. For example, entering Jon Spencer for a custom player produces a starting pitcher who can throw 160 MPH fastballs. | ||
== Credits == | |||
<youtube>wqCkTtPDFIE</youtube> | |||
== Magazine Clippings == | == Magazine Clippings == | ||