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Namachuukei 68: Difference between revisions

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{{GameInfobox
{{GameInfoboxNums
| title = Namachuukei 68
| title = Namachuukei 68
| jpntitle = 生中継68
| jpntitle = 生中継68
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| teamnames = Parody name versions of NPB teams
| teamnames = Parody name versions of NPB teams
| playernames = Parody name versions of real NPB players
| playernames = Parody name versions of real NPB players
| numteams = 12
| numparks = 12
| numplayers =
| avg9innings = 45 min.
| avgseasonsim =
}}
}}
''Namachuukei 68'' (translation: Live Broadcast 68) is a baseball video game by Konami for the Sharp X68000, a computer sold only in Japan from 1987 to 1993. The ''68'' in the title refers to the X68000 computer, not the year 1968 or the 68th game in a long-running series.
''Namachuukei 68'' (translation: Live Broadcast 68) is a baseball video game by Konami for the Sharp X68000, a computer sold only in Japan from 1987 to 1993. The ''68'' in the title refers to the X68000 computer, not the year 1968 or the 68th game in a long-running series.


== Gameplay Video ==
== Gameplay Video ==
1P vs. CPU gameplay
 
<youtube>hm4GRYGuih2E</youtube>
==== 1P vs. CPU gameplay ====
CPU vs. CPU gameplay
<youtube>m4GRYGuih2E</youtube>
 
==== CPU vs. CPU gameplay ====
<youtube>BnWZOWlbVLI</youtube>
<youtube>BnWZOWlbVLI</youtube>
== Description ==
== Description ==
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As the game’s title, ''Live Broadcast'', might indicate, the game is themed around what a baseball TV broadcast looks like. The team select screens are crafted to look like the TV guide column of a newspaper. Each game ends with a Japanese TV-style note about the sponsors of the program followed by an incredibly slick postgame show. And players are realistic sizes and shapes, whereas most Japanese baseball video games have player models with cartoon proportions.
As the game’s title, ''Live Broadcast'', might indicate, the game is themed around what a baseball TV broadcast looks like. The team select screens are crafted to look like the TV guide column of a newspaper. Each game ends with a Japanese TV-style note about the sponsors of the program followed by an incredibly slick postgame show. And players are realistic sizes and shapes, whereas most Japanese baseball video games have player models with cartoon proportions.


''Namachuukei 68'' is also the first game (to my knowledge) to use a cursor for the hitting side of gameplay. With this mechanic, players move a target representing their swing path around the strike zone, trying to match it to where the pitch is going to be. ''Namachuukei 68'' came out in 1991, years and years before a cursor would become the predominant hitting mechanic in baseball games. ''Jikkyou Powerful Pro Yakyuu'', also developed by Konami, would use this mechanic starting three years later, in 1994.
''Namachuukei 68'' is also the first game to use a PCI cursor for the hitting side of gameplay. With this mechanic, players move a target representing their swing path around the strike zone, trying to match it to where the pitch is going to be. ''Namachuukei 68'' came out in 1991, years before a cursor would become the predominant hitting mechanic in baseball games. ''Jikkyou Powerful Pro Yakyuu'', also developed by Konami, would use this mechanic starting three years later, in 1994.


== Roster ==
== Roster ==
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* You can create your own team and save/load them from the User Data disk. Among the six potential logos for a created team is the fantastic FOXHOUND logo as seen in the loading screens of Konami’s ''Metal Gear 2'' for the MSX2.
* You can create your own team and save/load them from the User Data disk. Among the six potential logos for a created team is the fantastic FOXHOUND logo as seen in the loading screens of Konami’s ''Metal Gear 2'' for the MSX2.
* Pennant Race and Team Edit modes require replacing Disk B with the User Disk. If Disk B is inserted, the menu will give you a “denied” sound effect when you click on them.
* Pennant Race and Team Edit modes require replacing Disk B with the User Disk. If Disk B is inserted, the menu will give you a “denied” sound effect when you click on them.
== Physical Media ==
[[File:Namachuukei-68-package.jpg|none|thumb|The box art for Namachuukei 68. ]]


== Magazine Clippings ==
== Magazine Clippings ==
<gallery>
File:Namachuukei-68-Oh-X-1991-07.png|A small preview for Namachuukei 68 in Oh! X Magazine, July 1991 edition.
File:Namachuukei-68-Oh-X-1991-08.png|A two-page magazine ad for Namachuukei 68 in the August 1991 edition of Oh! X Magazine.
File:Namachuukei-68-Oh-X-1991-09.png|A two-page review for Namachuukei 68 in the September 1991 edition of Oh! X Magazine.
File:Namachuukei 68 Best Character Award Nobo - Oh! X Vol 11 No 4.png|Best Character Award goes to Nobo in Oh! X Magazine, Vol. 11, No. 4
</gallery>


== Music ==
== Music ==
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With the ball: Moving the control stick moves a blue cursor to select a base. Press A to throw to the selected base or B to run to the selected base.
With the ball: Moving the control stick moves a blue cursor to select a base. Press A to throw to the selected base or B to run to the selected base.
== External Links ==
* [http://gyusyabu.ddo.jp/MP3/1991/NAMA1.html An incredibly detailed fan page (JP)]
[[Category:Developed by Konami]]
[[Category:Published by Konami]]
[[Category:Released in 1991]]
[[Category:1990s]]
[[Category:Sharp X68000 games]]