Moero!! Pro Yakyuu

From 30-30.club - Baseball Video Game Encyclopedia

Revision as of 23:27, 5 March 2024 by MediaWikiAdmin (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Moero!! Pro Yakyuu
JP Title 燃えろ!!プロ野球 transl. “Burn!! Pro Baseball”
Release Date Japan: June 26 1987
Platforms Famicom
Developer TOSE
Publisher Jaleco
Original Price 5500 yen
Team Names Team initials only of NPB teams
Player Names Varies by revision

The original Japanese title that would later come to North America under the name Bases Loaded. Moero!! Pro Yakyuu sold more than a million and a half copies despite a well-earned reputation for glitches.

Description

Moero!! Pro Yakyuu released six months after Namco’s popular Famicom baseball game, Pro Yakyuu Family Stadium. Compared to Namco’s game, MoePro stands out for its TV-style behind-the-pitcher camera angle, more realistic player proportions, and voice synthesis audio powered by a special chip included in the game cartridge. These qualities and the ongoing popularity of Famicom games and baseball games led to tremendous sales, over 1.5 million copies.

However, the game quickly earned a reputation for poor programming quality, with frequent, regular glitches. Early copies of the game included sheets of paper explaining the game’s glitches. The most frequently experienced glitch is likely that each pitch following a foul ball will be ruled a called strike regardless of the pitch location.

The most infamous glitch is the bunt home run. Players designated as “sluggers,” generally the cleanup hitter for most teams, have special mechanics. These include stronger contact quality. Due to an oversight, bunts are also included in this mechanic, so sluggers can hit line drive doubles or even home runs on bunts.

Later revisions of the software were released which fixed or worked around each glitch.

Roster

Early revisions of the game feature real player names, sometimes abbreviated to fit the four-character name length maximum. Later revisions changed to false player names in response to complaints from professional teams about the unauthorized use of real rosters. Bob Horner, who had just joined the Yakult Swallows in April before the game’s release, is featured and is the game’s most dominant hitter.

The twelve teams of NPB are featured with only an initial, with no full names or logos. In two-player, a 13th team of historic Japanese all-stars called “St” is available.

Commercial

Instruction Manual

File:Moero Pro Baseball - Manual.pdf

Physical Media

How to Play Today

Original Hardware: Moero!! Pro Yakyuu is infamous in Japan for being extremely common and undesirable. The game is playable on a Famicom, or a retro emulation system like the RetroN, or on an American NES using a 72-pin adapter. Umpire and crowd sounds using the voice module chip in the cartridge do not work when the cartridge is played on NES with a 72-pin adapter.

Ports: Official ports of Moero!! Pro Yakyuu were released in Japan for Wii, Wii U, 3DS, PS4, and various smartphones.

Software Emulation: Moero!! Pro Yakyuu‘s special audio chip is not correctly utilized by any current Nintendo Famicom/NES emulator (to my knowledge. Email me if you know otherwise.) The game will play accurately but without the umpire or crowd audio.

Hardware Emulation: The same as software emulation, currently FPGA cores like on the MiSTer do not play audio samples that would have used the game’s special audio chip.

External Links