Family Stadium 2003

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Family Stadium 2003
JP Title ファミリースタジアム2003
Release Date Japan: May 30 2003
Platforms GameCube
Developer Namco
Publisher Namco
Original Price 6800 yen
Team Names Real NPB teams
Player Names Real NPB players
Preceded by World Stadium 5 (PS1)
Followed by Pro Yakyuu Family Stadium (2008) (Wii)

Family Stadium 2003 is an action baseball game by Namco, part of the Famista series.

The game came with a demo for Viewtiful Joe.

Gameplay Video

Modes

  • Exhibition - Play a single game. 1P vs. CPU, 1P vs. 2P, or CPU vs. CPU.
  • Pennant Race - Choose an NPB team and play through a season. Includes a unique "Players Village" feature where you create and improve players on your team by interacting with players and creating and improving buildings in the village.
  • Training - Practice modes: Hitting, pitching, and defense practice; home run challenge; fungo defense minigame.

Controls

Batting

Move batter in box - Left analog stick or D-pad.

Swing - A button. Press Up on left analog stick or D-Pad when swinging for a downward swing. Press Down for an uppercut swing.

Bunt - B button.

Pause menu - Start/Pause button.

Base running

Advance runner / steal - Point towards target base (Up for 2nd, Left for 3rd, etc.) with left analog stick or D-pad and press Y.

Retreat runner - Point towards target base with left analog stick or D-pad and press X.

Advance / steal with all runners - L trigger.

Retreat with all runners - R trigger.

Stop all base runners - Press L and R triggers at the same time.

Pitching

Choose pitch - Left analog stick. Available pitch types differ by pitcher. Pitcher will shake head for pitches not in their repertoire.

Move position on rubber - L and R triggers.

Begin pitch - A button.

Pitch aim - Move left analog stick after starting windup and before release.

Control curve - Move left analog stick after pitch is released.

Pickoff throw - B button.

Pause menu - Start/Pause button.

Fielding without the ball

Move fielder - Left analog stick or D-pad.

Dive for catch - Left analog stick left or right and tap A button.

Jump for catch - Left analog stick up and tap A button.

Last second dash for catch - Long press A button.

Fielding with the ball

Move fielder - Left analog stick or D-pad.

Throw to base - Left analog stick or D-pad to select base and A button.

Run to base - Left analog stick or D-pad to select base and B button.

Throw to cutoff man - A button without using analog stick or D-pad.

Commercial

Instruction Manual

Physical Media

Magazine Clippings

External Links