Nintendo Pennant Chase Baseball: Difference between revisions

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E3 footage indicates that points earned through gameplay can unlock 65 unlockable jerseys and 10 stadiums.   
E3 footage indicates that points earned through gameplay can unlock 65 unlockable jerseys and 10 stadiums.   
= Game Modes =
----'''Exhibition Game''' - Standard exhibition game mode, pick from any of the 30 MLB teams and go head-to-head with up to 4-players.
'''Franchise Mode''' - A 15-year long career mode that puts you in charge of your favorite MLB ball-club, manage finances, make signings, trades, and more.
'''Speed Play''' - Don't feel like playing a full game? We've got you covered! In Speed Play, you'll pitch and hit like you would in a normal game, but when the batter makes contact with the ball, the outcome is determined by the computer. This allows you to finish a game in 10 minutes or less! (Available as an option in all modes of play)
'''Playoff Hunt''' - Jump straight into the heat of the pennant chase! Each team has it's own unique scenario, re-live moments of clinching's past. (Uses the 2004 rosters)
'''Home Field Evolution -''' Just by playing the game, you'll earn Evolution Points to use in this mode! Upgrade your stadium from a sandlot, all the way up to a professional ballpark for use in other modes!


== E3 2005 Trailer ==
== E3 2005 Trailer ==

Revision as of 22:03, 1 December 2024

Nintendo Pennant Chase Baseball
Release Date Unreleased (announced for 2005)
Platforms GameCube
Developer Exile Interactive
Publisher Nintendo
Team Names Real MLB teams
Player Names Real MLB players
Cover Athlete(s) David Ortiz

Nintendo Pennant Chase Baseball is an unreleased action baseball game by Exile Interactive set in MLB, which was planned for release in 2005. Exile Interactive served as the development team for the game. The team had previously worked on Sega's World Series Baseball 2K2 and 2K3.

The game was originally announced for an April 4th release date, then delayed to June 13th. A trailer and gameplay was shown at E3 2005, which took place from May 18-20. On June 13th 2005, Nintendo announced the game was delayed indefinitely.

Description

Batting is controlled with a bat-shaped swing cursor. Flicking the GameCube C-stick up, down, left, or right will influence the direction of the batted ball.

Pitches are aimed by holding the left stick in the desired location then timing the pitch meter correctly for an accurate pitch. Different previews give different descriptions of the C-stick functionality while pitching: Flicking the C-stick down once or twice adds spin to the pitch, at the expense of control. Tilting the C-stick before catching a pop-up on defense will set up to make a running throw, to counter a sacrifice fly.

The game features a Speed Play mode that can be enabled mid-game, focusing control to only the batter-pitcher matchup to allow a full game to played more quickly.

Rookie of the Year mode lets players control a single created character across a full season. Performance points earned in the mode can be spent to improve other players on the same team. Created characters that win the Rookie of the Year award are added to the free agent pool for Franchise Mode. In this mode, you can purchase coaching help from Hall of Famers such as Yogi Berra to improve your team's attributes.

Franchise Mode allows for control of a single team for up to fifteen seasons.

A Home Field Evolution mode allows the player to earn upgrade points across various game modes to spend on their own custom park, starting with a sandlot park then moving up to a high school field, then eventually a big league stadium. After unlocking all features of one tier of park in this mode, the park is unlocked for all play modes.

Multiplayer was supported, for up to 4 players.

The play-by-play commentator is Rick Rizzs, then of the Seattle Mariners. The color guy is Bob Brenly, former Diamondbacks manager and then-Cubs broadcaster. The stadium announcer is Tom Hutyler, also of the Mariners.

"Greatest Day" by Bowling for Soup is the game's title track. E3 footage of the game also included the song "My Everything" by Goldfinger.

E3 footage indicates that points earned through gameplay can unlock 65 unlockable jerseys and 10 stadiums.

Game Modes


Exhibition Game - Standard exhibition game mode, pick from any of the 30 MLB teams and go head-to-head with up to 4-players.

Franchise Mode - A 15-year long career mode that puts you in charge of your favorite MLB ball-club, manage finances, make signings, trades, and more.

Speed Play - Don't feel like playing a full game? We've got you covered! In Speed Play, you'll pitch and hit like you would in a normal game, but when the batter makes contact with the ball, the outcome is determined by the computer. This allows you to finish a game in 10 minutes or less! (Available as an option in all modes of play)

Playoff Hunt - Jump straight into the heat of the pennant chase! Each team has it's own unique scenario, re-live moments of clinching's past. (Uses the 2004 rosters)

Home Field Evolution - Just by playing the game, you'll earn Evolution Points to use in this mode! Upgrade your stadium from a sandlot, all the way up to a professional ballpark for use in other modes!

E3 2005 Trailer

E3 Gameplay Video

From the GameCube Cafe DVD for E3 2005:

From 2:44 to 4:22 in the video below includes footage of the game being played at E3 2005.

Producer Interview

Two interviews with Nintendo of America producer Henry Sterchi about the game, from IGN and GameSpot. Both interviews were performed at a Nintendo event surrounding the Opening Day Twins at Mariners game on April 5, 2005.

Credits

There is no instruction manual or gameplay video to confirm the credits. The list below is drawn from various sources, and may have some inaccuracies, and is likely missing several individuals who should be credited.

Jason Busch - Programmer

Yann Cleroux - Senior Programmer

Dave Coburn - Lead Animator

Wendall Harding - Programmer

Justin Heyes-Jones - Senior Software Engineer

Neil Hill - Head of Technology

Mike Krazanowki - Senior Programmer

Rodney Lum - Senior Artist

Kevin Macadam - Animator

Allen McPheeters - Senior Game Designer

Thomas OByrne - System Administrator

James Norwood - Senior A.I. Engineer

Glen Schulz - Technical Art Director

Brian Segall - Programmer

Dave Smith - Programmer

Steve Snake - Senior Engineer

Dan Tudge - Executive Producer

Nicki Vankoughnett - Programmer

Richard Walker - Lead Programmer

Art We - Art Director

Todd White - Software Engineer

Screenshots

Magazine Scans

External Links