I Love Softball: Difference between revisions

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(Created page with "{{GameInfobox | title = I Love Softball | jpntitle = I LOVE ソフトボール | image = I-Love-Softball-front-crop.jpg | releasedate = Japan: December 19 1989 | platforms = Famicom | developer = Coconuts Japan | publisher = Coconuts Japan | price = | teamnames = | playernames = }}")
 
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{{GameInfobox
{{GameInfobox
| title = I Love Softball
| title = I Love Softball
| jpntitle =  I LOVE ソフトボール
| jpntitle =  I LOVE ソフトボール or アイラブソフトボール
| image = I-Love-Softball-front-crop.jpg
| image = I-Love-Softball-front-crop.jpg
| releasedate = Japan: December 19 1989
| releasedate = Japan: December 19 1989
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| teamnames =  
| teamnames =  
| playernames =  
| playernames =  
}}
}}A cutesy 8-bit softball game by the studio that would later bring you Sleve McDichael’s ''[[Fighting Baseball]]''.
 
== Gameplay Video ==
<youtube>1jc_6tmE1eY</youtube>
 
== Description ==
Gameplay is similar to other simple 8-bit baseball games like ''R.B.I. Baseball'', with a few softball-specific elements: Games are seven innings long, pitchers throw underhand, and, saddest of all, the players’ arm strength is terrible. Running to cover a base is often as fast as throwing to it.
 
In one-player mode, players choose a high school team from a map of Japanese prefectures, taking them through a gauntlet of increasingly strong teams: Regional competition, national competition at the Koushien tournament, a game against the U.S. national team, games against professional Japanese teams, and then against a U.S. Major League team.
 
In two-player mode, players can choose to use high school teams, professional teams (themed after NPB teams), or all-star teams (draft a team of players from the professional teams).
 
Player names are fictional and follow themes: One team’s players are all named after Japanese historical eras (Sengoku, Heian, Showa). Another team’s players are named after game companies (Konyami = Konami, Sun = Sunsoft, Coconyatsu = Coconuts).
 
An anthropomorphic pachinko ball from Coconuts Japan’s many gambling-themed games appears on the scoreboard between half-innings.
 
== Physical Media ==
<gallery>
File:I-Love-Softball-front-crop.jpg|I Love Softball front box art
File:I-Love-Softball-back-crop.jpg|I Love Softball back box art
File:I-Love-Softball-cart-crop.jpg|I Love Softball front of cartridge
</gallery>
 
== Translation patch ==
[https://gbatemp.net/download/i-love-softball-english-translation.36647/ An English translation patch was made by MrRichard999, TheMajinZenki, FlashPV, Proveaux, and Jink640].
 
== External Links ==
 
* [https://youtu.be/QhO_lnl0AnY?si=tI7uOtJANotfJQqM "I Hate Softball" video essay by Baseball Replay Journal]
 
[[Category:Released in 1989]]
[[Category:NES / Family Computer games]]
[[Category:Developed by Coconuts Japan]]
[[Category:Published by Coconuts Japan]]
[[Category:1980s]]

Latest revision as of 14:08, 22 October 2025

I Love Softball
JP Title I LOVE ソフトボール or アイラブソフトボール
Release Date Japan: December 19 1989
Platforms Famicom
Developer Coconuts Japan
Publisher Coconuts Japan

A cutesy 8-bit softball game by the studio that would later bring you Sleve McDichael’s Fighting Baseball.

Gameplay Video

Description

Gameplay is similar to other simple 8-bit baseball games like R.B.I. Baseball, with a few softball-specific elements: Games are seven innings long, pitchers throw underhand, and, saddest of all, the players’ arm strength is terrible. Running to cover a base is often as fast as throwing to it.

In one-player mode, players choose a high school team from a map of Japanese prefectures, taking them through a gauntlet of increasingly strong teams: Regional competition, national competition at the Koushien tournament, a game against the U.S. national team, games against professional Japanese teams, and then against a U.S. Major League team.

In two-player mode, players can choose to use high school teams, professional teams (themed after NPB teams), or all-star teams (draft a team of players from the professional teams).

Player names are fictional and follow themes: One team’s players are all named after Japanese historical eras (Sengoku, Heian, Showa). Another team’s players are named after game companies (Konyami = Konami, Sun = Sunsoft, Coconyatsu = Coconuts).

An anthropomorphic pachinko ball from Coconuts Japan’s many gambling-themed games appears on the scoreboard between half-innings.

Physical Media

Translation patch

An English translation patch was made by MrRichard999, TheMajinZenki, FlashPV, Proveaux, and Jink640.

External Links