Triple Play 97: Difference between revisions

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| playernames = Real MLB players
| playernames = Real MLB players
| coverathlete = Tony Gwynn
| coverathlete = Tony Gwynn
| adaptedfrom = [[Pro Yakyuu Virtual Stadium]]
| precededby = [[Triple Play 96]]
| followedby = [[Triple Play 98]]
}}
}}
'''''Triple Play 97''''' is an early 3D baseball video game developed by EA Sports, a division of Electronic Arts, for PC and the Sony PlayStation. The game uses pre-rendered sprites of 3D-modeled players over 3D-modeled stadiums to simulate full 3D graphics, similarly to ''MLB Pennant Race'', released the same year for PlayStation.
'''''Triple Play 97''''' is an early 3D baseball video game developed by EA Sports, a division of Electronic Arts, for PC and the Sony PlayStation. The game uses pre-rendered sprites of 3D-modeled players over 3D-modeled stadiums to simulate full 3D graphics, similarly to ''MLB Pennant Race'', released the same year for PlayStation.
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<youtube>DAU7qNG53es</youtube>
<youtube>DAU7qNG53es</youtube>
== Description ==
== Description ==
''Triple Play 97'' is the second game in the ''Triple Play'' series and second U.S.-released baseball game developed internally at EA Sports by the team sometimes known as Extended Play Productions, part of EA Canada. EA Sports developed two baseball games in 1995: ''Triple Play 96'', a 2D baseball game for Sega Genesis, and ''Pro Yakyuu Virtual Stadium'', a Japan-only baseball game for 3DO using 3D-modeled stadiums and pre-rendered sprites of 3D-style baseball players. ''Triple Play 97'' is an adaptation of ''Virtual Stadium'' or the U.S. market and PlayStation console, with the same game design and some shared art and sound assets. The game includes all 28 Major League Baseball parks, 3D-modeled and with slick intro cinematics for each showing the camera flying down into the park from above.  
''Triple Play 97'' is the second game in the ''Triple Play'' series and second U.S.-released baseball game developed internally at EA Sports by the team sometimes known as Extended Play Productions, part of EA Canada. EA Sports developed two baseball games in 1995: ''Triple Play 96'', a 2D baseball game for Sega Genesis, and ''Pro Yakyuu Virtual Stadium'', a Japan-only baseball game for 3DO using 3D-modeled stadiums and pre-rendered sprites of 3D-style baseball players. ''Triple Play 97'' is an adaptation of ''Virtual Stadium'' for the U.S. market and PlayStation console, with the same game design and some shared art and sound assets. The game includes all 28 Major League Baseball parks, 3D-modeled and with slick intro cinematics for each showing the camera flying down into the park from above.  


Any pitcher can throw any of the game’s ten pitches: “Slow” fastball, fastball, Changeup, curveball, screwball, slider, sinker, splitfinger, knuckleball, or pitchout. Each pitcher has different ratings for each pitch. Hitters can choose an open, closed, or normal stance before each pitch then make a normal swing, power swing, or bunt. Holding the D-pad in a direction will influence the ball to be hit in that direction (for instance, holding Up makes a flyball more likely, and left will hit the ball to the batter’s left).  
Any pitcher can throw any of the game’s ten pitches: “Slow” fastball, fastball, Changeup, curveball, screwball, slider, sinker, splitfinger, knuckleball, or pitchout. Each pitcher has different ratings for each pitch. Hitters can choose an open, closed, or normal stance before each pitch then make a normal swing, power swing, or bunt. Holding the D-pad in a direction will influence the ball to be hit in that direction (for instance, holding Up makes a flyball more likely, and left will hit the ball to the batter’s left).  
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File:Triple-Play-97-EGM-86.png|Tip about super created players using dev names, in Electronic Gaming Monthly, Issue 86
File:Triple-Play-97-EGM-86.png|Tip about super created players using dev names, in Electronic Gaming Monthly, Issue 86
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== External Links ==
* [https://the-cauldron.com/an-ode-to-erik-kiss-virtual-home-run-king-a52a180396e9 An Ode to Erik Kiss: Virtual Home Run King essay by Stephon Johnson in Sports Illustrated: The Cauldron (Feb 29, 2016)]
[[Category:Released in 1996]]
[[Category:Released in 1996]]
[[Category:1990s]]
[[Category:1990s]]